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C#μ—μ„œ byte와 char의 차이

February 19 2021

byte와 char의 μ‚¬μ΄μ¦ˆ byte: 1λ°”μ΄νŠΈ 숫자 μžλ£Œν˜• char: 2λ°”μ΄νŠΈ 문자 μžλ£Œν˜• 1λ°”μ΄νŠΈ μ•„λ‹˜! λŒ€λΆ€λΆ„μ˜ .Net μ–Έμ–΄μ˜ λ¬Έμžμ—΄μ€ μœ λ‹ˆμ½”λ“œ utf-16을 λ””ν΄νŠΈλ‘œ 지원

AssetBundle

February 18 2021

μ—μ…‹λ²ˆλ“€ μœ λ‹ˆν‹° ν”„λ‘œμ νŠΈμ— μ‚¬μš©ν•  λ¦¬μ†ŒμŠ€λ“€μ„ 묢은 것 μœ λ‹ˆν‹°μ—μ„œ 에셋 λ²ˆλ“€ 생성 μ™ΈλΆ€ μŠ€ν† λ¦¬μ§€(μ„œλ²„)에 μ €μž₯ ν”„λ‘œμ νŠΈμ˜ λŸ°νƒ€μž„ 쀑 λ²ˆλ“€μ„ λ‹€μš΄λ‘œλ“œ λ‹€μš΄λ‘œλ“œν•œ λ²ˆλ“€μ—μ„œ κ°œλ³„ 에셋을 λ‘œλ“œν•΄ μ‚¬μš©

Canvas

February 17 2021

Canvas Unityμ—μ„œ λͺ¨λ“  UI 객체λ₯Ό λ Œλ”λ§ ν•˜κΈ° μœ„ν•œ 루트 μ»΄ν¬λ„ŒνŠΈ 기본적으둜 4개의 μ»΄ν¬λ„ŒνŠΈλ₯Ό 포함 RectTransform Canvas Canvas Scaler Graphic Raycaster

var ν‚€μ›Œλ“œ

February 17 2021

var μ•”μ‹œμ  ν˜•μ‹ μ»΄νŒŒμΌλŸ¬κ°€ compile time에 μžλ£Œν˜•μ„ κ²°μ • μ œμ•½ 쑰건 μ§€μ—­ λ³€μˆ˜μ—λ§Œ μ‚¬μš© κ°€λŠ₯ λ³€μˆ˜ μ„ μ–Έκ³Ό ν•¨κ»˜ μ΄ˆκΈ°ν™” ν•„μˆ˜ null / 읡λͺ… λ©”μ„œλ“œ / λ©”μ„œλ“œ 그룹으둜 μ΄ˆκΈ°ν™” λΆˆκ°€

Dictionary

February 17 2021

Dictionary의 μ’…λ₯˜ Dictionary Key와 Value의 Pairλ₯Ό κ°–λŠ” 자료ꡬ쑰 Generic ν•΄μ‹œν…Œμ΄λΈ” ꡬ쑰λ₯Ό μ‚¬μš©

Reflection & Attribute

February 17 2021

λ¦¬ν”Œλ ‰μ…˜μ˜ κ°œλ… μΌλ°˜μ μœΌλ‘œλŠ” 클래슀λ₯Ό 톡해 객체λ₯Ό 생성 μ‚¬μš©μž(ν”„λ‘œκ·Έλž˜λ¨Έ)λŠ” 클래슀의 ν•„λ“œμ™€ λ©”μ„œλ“œλ₯Ό μ•Œκ³  있고, μ‚¬μš©ν•˜λŠ” 데 λΆˆνŽΈν•¨μ΄ μ—†λ‹€

as & is ν‚€μ›Œλ“œ

February 17 2021

as와 is ν˜•λ³€ν™˜μ„ μœ„ν•œ μ˜ˆμ•½μ–΄ κ°œλ°œμžμ— μ˜ν•΄μ„œ μ˜λ„μ μœΌλ‘œ downcastingν•˜λ„λ‘ λ„μ™€μ£ΌλŠ” μ—°μ‚°μž downcasting 베이슀 ν΄λž˜μŠ€κ°€ νŒŒμƒ 클래슀둜 μΊμŠ€νŒ… λ˜λŠ” 것 upcasting νŒŒμƒ ν΄λž˜μŠ€κ°€ 베이슀 클래슀둜 μΊμŠ€νŒ… λ˜λŠ” 것

9-slice scaling

February 16 2021

9 Slicing ν•˜λ‚˜μ˜ ν…μŠ€μ³λ‘œ λ‹€μ–‘ν•œ μ‚¬μ΄μ¦ˆμ˜ μž¬μ‚¬μš© κ°€λŠ₯ν•œ μ΄λ―Έμ§€λ‘œ μ„€μ •ν•˜λŠ” 방법 리사이징 μ‹œ, 이미지λ₯Ό μ™œκ³‘ν•˜μ§€ μ•ŠμŒ

Disney POP TOWN

February 15 2021

λ―Έν‚€λ§ˆμš°μŠ€, 곰돌이 ν‘Έ, μ•ŒλΌλ”˜ λ“± λ””μ¦ˆλ‹ˆ 캐릭터와 ν•¨κ»˜ ν•˜λŠ” 3맀치 퍼즐 κ²Œμž„