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[Unity] Drawcall

March 03 2021

λ“œλ‘œμš°μ½œ // OpemGL의 DrawCall glDrawArrays(); // vertices rendering glDrawElements(); // indices rendering CPUμ—μ„œ κ·Έλž˜ν”½ API ν˜ΈμΆœμ„ 톡해 GPU에 λ Œλ”λ§μ„ λͺ…λ Ήν•˜λŠ” 것

[Unity] SafeArea

February 22 2021

SafeArea λͺ¨λ°”일 ν•΄μƒλ„μ—μ„œ μ „λ©΄ 카메라 μ˜μ—­ μΉ¨λ²”ν•˜μ§€ μ•Šκ²Œ 보μž₯ν•΄μ£ΌλŠ” μ˜μ—­ λ…ΈμΉ˜ν°μ— λŒ€ν•΄ ui 배치 λŒ€μ‘μ„ μœ„ν•΄ μ„€μ •

[C#] Nullable와 Tenary

February 22 2021

λ¬ΌμŒν‘œ μ—°μ‚°μž λ‘κ°œκ°€ μ—°μ†μ μœΌλ‘œ μ“°μ΄λŠ” μ˜ˆμ‹œ

[C#] Auto Property

February 22 2021

Property 정보은닉을 더 κ°„κ²°ν•˜κ³  κ°„λ‹¨ν•˜κ²Œ κ΅¬ν˜„ν•˜λ„λ‘ ν—ˆμš© get / set λ©”μ„œλ“œλ₯Ό λŒ€μ‹ ν•΄ 가독성을 보완

[C#] partial

February 19 2021

partial ν‚€μ›Œλ“œ C#μ—μ„œλŠ” C/C++와 달리 cs 파일 ν•˜λ‚˜μ— 클래슀 μ„ μ–Έκ³Ό μ •μ˜κ°€ μž‘μ„± ν΄λž˜μŠ€κ°€ 컀질 경우 가독성이 떨어짐 Partial ν‚€μ›Œλ“œλ₯Ό μ œκ³΅ν•¨μœΌλ‘œμ¨ μ—¬λŸ¬ νŒŒμΌμ— ν•˜λ‚˜μ˜ 클래슀λ₯Ό μž‘μ„±ν•˜λ„λ‘ ν—ˆμš© λŒ€λ¦¬μž(delegate) λ˜λŠ” μ—΄κ±°ν˜•(enum) 선언을 ν•  λ•Œ partial ν•œμ •μžλ₯Ό μ‚¬μš©ν•  수 μ—†μŒ ```csharp /...

[C#] parameter modifier

February 19 2021

in ν‚€μ›Œλ“œ in λ§€κ°œλ³€μˆ˜λ‘œ μ „λ‹¬λ˜λŠ” λ³€μˆ˜λŠ” λ©”μ„œλ“œλ‘œ μ „λ‹¬λ˜κΈ° μ „ λ°˜λ“œμ‹œ μ΄ˆκΈ°ν™” μΈμˆ˜κ°€ 참쑰둜 μ „λ‹¬λ˜μ§€λ§Œ, μˆ˜μ •λ˜μ§€ μ•ŠμŒ μ˜€λ²„λ‘œλ”© κ·œμΉ™ ```csharp class InOverloads { // μ˜€λ²„λ‘œλ”© ν—ˆμš© public void SampleMethod(in int i) { } public void SampleMeth...

[C#] byte와 char의 차이

February 19 2021

byte와 char의 μ‚¬μ΄μ¦ˆ byte: 1λ°”μ΄νŠΈ 숫자 μžλ£Œν˜• char: 2λ°”μ΄νŠΈ 문자 μžλ£Œν˜• 1λ°”μ΄νŠΈ μ•„λ‹˜! λŒ€λΆ€λΆ„μ˜ .Net μ–Έμ–΄μ˜ λ¬Έμžμ—΄μ€ μœ λ‹ˆμ½”λ“œ utf-16을 λ””ν΄νŠΈλ‘œ 지원

[Unity] AssetBundle

February 18 2021

μ—μ…‹λ²ˆλ“€ μœ λ‹ˆν‹° ν”„λ‘œμ νŠΈμ— μ‚¬μš©ν•  λ¦¬μ†ŒμŠ€λ“€μ„ 묢은 것 μœ λ‹ˆν‹°μ—μ„œ 에셋 λ²ˆλ“€ 생성 μ™ΈλΆ€ μŠ€ν† λ¦¬μ§€(μ„œλ²„)에 μ €μž₯ ν”„λ‘œμ νŠΈμ˜ λŸ°νƒ€μž„ 쀑 λ²ˆλ“€μ„ λ‹€μš΄λ‘œλ“œ λ‹€μš΄λ‘œλ“œν•œ λ²ˆλ“€μ—μ„œ κ°œλ³„ 에셋을 λ‘œλ“œν•΄ μ‚¬μš©

[Unity] Canvas

February 17 2021

Canvas Unityμ—μ„œ λͺ¨λ“  UI 객체λ₯Ό λ Œλ”λ§ ν•˜κΈ° μœ„ν•œ 루트 μ»΄ν¬λ„ŒνŠΈ 기본적으둜 4개의 μ»΄ν¬λ„ŒνŠΈλ₯Ό 포함 RectTransform Canvas Canvas Scaler Graphic Raycaster

[C#] var

February 17 2021

var μ•”μ‹œμ  ν˜•μ‹ μ»΄νŒŒμΌλŸ¬κ°€ compile time에 μžλ£Œν˜•μ„ κ²°μ • μ œμ•½ 쑰건 μ§€μ—­ λ³€μˆ˜μ—λ§Œ μ‚¬μš© κ°€λŠ₯ λ³€μˆ˜ μ„ μ–Έκ³Ό ν•¨κ»˜ μ΄ˆκΈ°ν™” ν•„μˆ˜ null / 읡λͺ… λ©”μ„œλ“œ / λ©”μ„œλ“œ 그룹으둜 μ΄ˆκΈ°ν™” λΆˆκ°€