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MonoBehaviour

January 19 2020

Component๋ž€? GameObject ์— ๋ถ€์ฐฉ๋˜๋Š”(Attached) ๋ชจ๋“  ๊ฒƒ๋“ค์ด ์ƒ์†๋ฐ›๋Š” ๊ธฐ๋ฐ˜ ํด๋ž˜์Šค. MonoBehaviour ๋Š” Unity ์˜ ๋ชจ๋“  ์Šคํฌ๋ฆฝํŠธ๊ฐ€ ์ƒ์†๋ฐ›๋Š” ํด๋ž˜์Šค ์‚ฌ์šฉ์ž๊ฐ€ Unity ์—”์ง„์˜ ์ž‘๋™ ๋ฐฉ์‹์„ ์ดํ•ดํ•˜์ง€ ๋ชปํ•˜๋”๋ผ๋„ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•  ์ˆ˜ ์žˆ๋„๋ก ๋ฏธ๋ฆฌ ๋งŒ๋“ค์–ด ๋‘”(built-in) Behaviour ํด๋ž˜์Šค์ด์ž ์Šคํฌ๋ฆฝํŠธ ๋ช…...

interface vs. abstract

January 19 2020

interface ํŠน์ • ๋ฉ”์„œ๋“œ๋“ค์˜ ์กฐํ•ฉ์„ ๊ณ ๋ ค

Network Terminolgy์™€ OSI Model

January 13 2020

๋„คํŠธ์›Œํฌ Network ์ปดํ“จํ„ฐ ๋„คํŠธ์›Œํฌ ๋˜๋Š” ์ปดํ“จํ„ฐ๋ง์€ ๋…ธ๋“œ๋“ค์ด ์ž์›์„ ๊ณต์œ ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•˜๋Š” ๋””์ง€ํ„ธ ์ „๊ธฐํ†ต์‹ ๋ง์˜ ํ•˜๋‚˜

TCP vs. UDP

January 13 2020

TCP๋ž€?(Transmission Control Protocol) ์ธํ„ฐ๋„ท์„ ๊ฒฝ์œ ํ•ด ํ†ต์‹ ํ•˜๋Š” ์—ฐ๊ฒฐ ์ง€ํ–ฅ์„ฑ ํ”„๋กœํ† ์ฝœ ์—๋Ÿฌ ์ฒดํ‚น์„ ์ง€์› ๋ฐ์ดํ„ฐ์˜ ์™„์ „ํ•œ ์ „์†ก์„ ๋ณด์žฅ ํŒจํ‚ท์˜ ์ „์†ก ์ˆœ์„œ๋ฅผ ๋ณด์žฅ TCP๋Š” FLOW CONTROL์„ ์ œ๊ณตํ•จ

์ปดํฌ๋„ŒํŠธ ๋ฒ ์ด์Šค ๊ตฌ์กฐ

January 13 2020

์ปดํฌ๋„ŒํŠธ๋ž€? ๋…๋ฆฝ์ , ๊ต์ฒด์— ์šฉ์ดํ•˜๊ณ , ์žฌ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•œ ๊ธฐ๋Šฅ๋“ค์˜ ์ง‘ํ•ฉ ๋‹ค๋ฅธ ์ปดํฌ๋„ŒํŠธ์™€ ์ƒํ˜ธ์ž‘์šฉํ•˜๊ธฐ ์œ„ํ•ด ๋””์ž์ธ๋œ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐ์ฒด ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•˜๊ธฐ ์œ„ํ•œ ๋ชฉ์ ์ด ์žˆ๊ณ  ๊ทธ์— ๋งž๋Š” ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ๊ณต