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[DevNote] Anim Layer๋กœ ์บ๋ฆญํ„ฐ ์ƒํƒœ๋ณ„ Locomotion ๊ด€๋ฆฌ

August 13 2025

Linked Anim Layer ํ•˜๋‚˜์˜ AnimBP์—์„œ ์บ๋ฆญํ„ฐ๊ฐ€ ํ•„์š”ํ•œ ๋ชจ๋“  ์ƒํƒœ ๊ด€๋ฆฌ๋ฅผ ํ•  ์ˆ˜๋„ ์žˆ๋‹ค ํ•˜์ง€๋งŒ ๋™์ผํ•œ ์ƒํƒœ์— ๋Œ€ํ•ด ๋‹ค๋ฅธ ์• ๋‹ˆ๋ฉ”์ด์…˜, ๋‹ค๋ฅธ ๋กœ์ง์ด ํ•„์š”ํ•˜๋‹ค๋ฉด? ์บ๋ฆญํ„ฐ๊ฐ€ ๊ทธ๋ƒฅ ๋‹ฌ๋ฆฌ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜๊ณผ, ๋ฌด๊ธฐ๋ฅผ ๋“ค๊ณ  ๋‹ฌ๋ฆฌ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ๋‹ฌ๋ผ์•ผ ํ•œ๋‹ค๋ฉด? State Machine ๊ตฌ์กฐ๋Š” ๋™์ผํ•œ๋ฐ ์• ๋‹ˆ๋ฉ”์ด...

[DevNote] ALS ์บ๋ฆญํ„ฐ ์Šค์ผ€์ผ๋ง์— ๋”ฐ๋ฅธ PlayRate ์กฐ์ ˆ Troubleshooting

August 11 2025

๋ฌธ์ œ ์ƒํ™ฉ ALS ์บ๋ฆญํ„ฐ ์•กํ„ฐ์˜ Scale์„ ๋Š˜๋ ธ์„ ๋•Œ, ์บ๋ฆญํ„ฐ์˜ ๋กœ์ฝ”๋ชจ์…˜ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ PlayRate๊ฐ€ ๋ณด์ •๋˜์ง€ ์•Š๋Š” ํ˜„์ƒ ๋ฐœ์ด ๋ฏธ๋„๋Ÿฌ์ง€๋Š” ํ˜„์ƒ ๋ฐœ์ƒ

[Unreal] Mover์™€ ๊ธฐ์กด CMC์˜ ์ฐจ์ด

August 07 2025

Mover ๊ธฐ์กด์˜ Character Movement Component๋ฅผ ๋Œ€์ฒดํ•  ๋ชฉ์ ์˜ ์–ธ๋ฆฌ์–ผ ๊ณต์‹ ํ”Œ๋Ÿฌ๊ทธ์ธ ํฌ์ŠคํŠธ ์ž‘์„ฑ์ผ ๊ธฐ์ค€์œผ๋กœ ์•„์ง Experimental Mover 1.0์ด ๋‚˜์˜ค์ž๋งˆ์ž ๊ณง๋ฐ”๋กœ CMC ์ง€์›์„ ๋Š์„ ๊ณ„ํš์€ ์—†๊ณ  ์žฅ๊ธฐ์ ์œผ๋กœ ๋Œ€์ฒดํ•  ๊ฒƒ์ด๋ผ ํ•œ๋‹ค ์–ธ๋ฆฌ์–ผ ์บ๋ฆญํ„ฐ์˜ ๊ธฐ๋ณธ์ ์ธ Movement...

[Unreal] PSO Cache

August 05 2025

Pipeline State Object Cache ๊ตฌ์‹ API๋Š” Draw Call ์ „์— ๊ด€๋ จ GPU ํŒŒ๋ผ๋ฏธํ„ฐ๋ฅผ ๋ณ€๊ฒฝํ•˜๊ธฐ ์œ„ํ•ด ์—ฌ๋Ÿฌ ๋ฒˆ์˜ ์ฝœ์„ ํ•ด์•ผํ–ˆ๋‹ค Parameter A ์—…๋ฐ์ดํŠธ + Parameter B ์—…๋ฐ์ดํŠธ + โ€ฆ ์ตœ์‹  API๋Š” PSO๋ผ๋Š” GPU Parameter์˜ ์ง‘ํ•ฉ, ์ฆ‰ GPU State๋ฅผ ํŒจํ‚ค์ง•...

[DevNote] ์นด๋ฉ”๋ผ๋ฅผ ๊ฐ€๋ฆฌ๋Š” ์žฅ์• ๋ฌผ ํˆฌ๋ช…ํ™”

August 04 2025

๋ฌธ์ œ ์ƒํ™ฉ ์นด๋ฉ”๋ผ์™€ ์บ๋ฆญํ„ฐ ์‚ฌ์ด์— ์–ด๋–ค ์žฅ์• ๋ฌผ์ด ์žˆ๊ณ , ์‹œ์•ผ๋ฅผ ๊ฐ€๋ฆฌ๋Š” ์˜ค๋ธŒ์ ํŠธ๊ฐ€ ํŠน์ • ํƒ€์ž…์ธ ๊ฒฝ์šฐ ์ด ์˜ค๋ธŒ์ ํŠธ๋ฅผ ํˆฌ๋ช…ํ™” ์‹œ์ผœ์•ผ ํ–ˆ๋‹ค ๊ทธ๋Ÿฐ๋ฐ, ๊ฒŒ์ž„ ๋‚ด์˜ ๋Œ€๋ถ€๋ถ„์˜ ๋ ˆ๋ฒจ ์•กํ„ฐ๋Š” Nanite Naterial์„ ์‚ฌ์šฉ ์ค‘์ด๋‹ค