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Nanite ๊ฐœ์š”

July 27 2025

์Šคํƒœํ‹ฑ ๋ฉ”์‹œ์™€์˜ ์ฐจ์ด ๊ธฐ๋ณธ์ ์œผ๋กœ ์Šคํƒœํ‹ฑ ๋ฉ”์‹œ์™€์˜ ํฐ ์ฐจ์ด๋Š” ์—†๋‹ค ๋‚˜๋‚˜์ดํŠธ ๋ฉ”์‹œ๋Š” ๋” ๋งŽ์€ ์ˆ˜์˜ ํŠธ๋ผ์ด์•ต๊ธ€๊ณผ ์ธ์Šคํ„ด์Šค๋ฅผ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋‹ค ๋‚˜๋‚˜์ดํŠธ๋Š” ๋จธํ‹ฐ๋ฆฌ์–ผ์„ ๊ตฝ์ง€ ์•Š์•„๋„ ๋œ๋‹ค ๋” ์ ์€ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•˜๋ฉฐ, ๋” ๋น ๋ฅด๊ฒŒ ๋ Œ๋”๋ง๋œ๋‹ค ์ตœ์ ํ™”๋˜์ง€ ์•Š์€ ๋‚˜๋‚˜์ดํŠธ ๋ฉ”์‹œ์™€ ์Šคํƒœํ‹ฑ ๋ฉ”์‹œ๋ฅผ ๋น„๊ตํ•  ๋•Œ ๋””์Šคํฌ๋ฅผ ์ฐจ์ง€ํ•˜๋Š” ์šฉ๋Ÿ‰์€ ๋น„์Šทํ•˜๋‚˜, ...

FORCEINLINE

July 26 2025

FORCEINLINE๊ณผ inline ์ผ๋ฐ˜์ ์ธ inline ํ‚ค์›Œ๋“œ๋ฅผ ์‚ฌ์šฉํ–ˆ์„ ๋•Œ, ์ปดํŒŒ์ผ๋Ÿฌ๋Š” ํ•ด๋‹น ๊ตฌ๋ฌธ์„ inlineํ™” ํ• ์ง€ ์—ฌ๋ถ€๋ฅผ ์Šค์Šค๋กœ ๊ฒฐ์ •ํ•œ๋‹ค ํ•˜์ง€๋งŒ __forceline ํ‚ค์›Œ๋“œ๋Š” ์ปดํŒŒ์ผ๋Ÿฌ์˜ ํŒ๋‹จ์—ฌ๋ถ€์™€ ๋ฌด๊ด€ํ•˜๊ฒŒ ๋ฌด์กฐ๊ฑด inlineํ™” ํ•˜๋„๋ก ๊ฐ•์ œํ•œ๋‹ค __forceinline์€ VS ์ปดํŒŒ์ผ๋Ÿฌ์—์„œ ์ œ๊ณตํ•˜๋Š” non-standa...

BlueprintPure์™€ const

July 26 2025

BlueprintPure ํ•จ์ˆ˜๋ฅผ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์— ๋…ธ์ถœ์‹œํ‚ฌ ๋•Œ, ์ด ํ•จ์ˆ˜๊ฐ€ OwnerObject์— ์•„๋ฌด ์˜ํ–ฅ์„ ์ฃผ์ง€ ์•Š๋Š” ๊ฒƒ์„ ๋ณด์žฅํ•˜๋Š” ํ‚ค์›Œ๋“œ Gettor์˜ ์„ฑ๊ฒฉ์„ ๊ฐ€์ง„๋‹ค

Unity Build

July 25 2025

Unity Build C / C++์˜ ํ”„๋กœ์ ํŠธ๋ฅผ ์ปดํŒŒ์ผ ํ•  ๋•Œ, ์—ฌ๋Ÿฌ translation unit์„ ํ•˜๋‚˜๋กœ ๋ญ‰์ณ์„œ ๋นŒ๋“œํ•˜๋Š” ๋ฐฉ์‹ Unity ์—”์ง„๊ณผ๋Š” ์ „ํ˜€ ๋ฌด๊ด€ํ•˜๋‹ค

Transient

July 25 2025

Transient ์–ธ๋ฆฌ์–ผ ์˜ค๋ธŒ์ ํŠธ๋Š” ์ง๋ ฌํ™” ๊ธฐ๋Šฅ์œผ๋กœ ์˜ค๋ธŒ์ ํŠธ์˜ UPROPERTY ๋งคํฌ๋กœ๋กœ ์†์„ฑ์„ ์ €์žฅ ๋ฐ ๋กœ๋”ฉํ•  ์ˆ˜ ์žˆ๋‹ค ์ด๋ฅผ ํ…Œ๋ฉด, CurrentHP์™€ ๊ฐ™์€ ๊ฐ’์€ ๊ฒŒ์ž„์„ ์‹œ์ž‘ํ•  ๋•Œ๋งˆ๋‹ค ๋ณ€๊ฒฝ๋˜๋ฏ€๋กœ ์ด ๊ฐ’์„ ์ €์žฅ ๋˜๋Š” ๋กœ๋”ฉํ•˜๋Š” ๊ฒƒ์€ ๋””์Šคํฌ ๋‚ญ๋น„๋‹ค ์ด๋Ÿฐ ์†์„ฑ์— Transient ํ‚ค์›Œ๋“œ๋ฅผ ์ถ”๊ฐ€ํ•ด ์ง๋ ฌํ™” ๋Œ€์ƒ์—์„œ ์ œ์™ธํ•  ์ˆ˜...