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[DevNote] Player ํ–‰๋™ ์ œ์–ด

July 29 2025

ํ”Œ๋ ˆ์ด์–ด ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์„ ์ œ์•ฝํ•˜๋Š” ๋ฐฉ๋ฒ• ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ํŠน์ • ์กฐ๊ฑด ๋ฐ ์ƒํ™ฉ์— ๋”ฐ๋ผ ์–ด๋–ค ํ–‰๋™์„ ํ•˜์ง€ ๋ชปํ•˜๊ฒŒ ํ•ด์•ผํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ์žˆ๋‹ค ๋งˆ์„์—์„œ ๊ณต๊ฒฉํ•˜์ง€ ๋ชปํ•œ๋‹ค๊ฑฐ๋‚˜ ๋นˆ์‚ฌ ์ƒํƒœ์ธ ๊ฒฝ์šฐ์—๋Š” ์ด๋™ ์ด์™ธ์—๋Š” ์•„๋ฌด ๊ฒƒ๋„ ๋ชปํ•œ๋‹ค๊ฑฐ๋‚˜ ์ด๋Ÿฐ ๊ฒฝ์šฐ ์บ๋ฆญํ„ฐ์˜ ํ–‰๋™์ด ์–ด๋–ป๊ฒŒ ๊ด€๋ฆฌ๋˜๋Š”์ง€์— ๋”ฐ๋ผ ์ œ์–ดํ•˜๋Š” ๋ฐฉ๋ฒ•์ด ๋‹ค๋ฅผ ์ˆ˜ ์žˆ๋‹ค ...

[Unreal] check, verify, ensure

July 29 2025

check ์‚ฌ์šฉ ์ผ€์ด์Šค DO_CHECK = 1์ธ ๊ฒฝ์šฐ ๋งคํฌ๋กœ ๋‚ด๋ถ€๋ฅผ ์‹คํ–‰ ๋ฐ์ŠคํŠธ ์‹คํŒจ ์‹œ ์ค‘๋‹จ์  ์ฒดํฌ + ํฌ๋ž˜์‹œ ๋ฆฌํฌํ„ฐ DO_CHECK = 0์ธ ๊ฒฝ์šฐ ๋งคํฌ๋กœ๋ฅผ ๋ฌด์‹œํ•œ๋‹ค

[Unreal] Nanite ๊ฐœ์š”

July 27 2025

์Šคํƒœํ‹ฑ ๋ฉ”์‹œ์™€์˜ ์ฐจ์ด ๊ธฐ๋ณธ์ ์œผ๋กœ ์Šคํƒœํ‹ฑ ๋ฉ”์‹œ์™€์˜ ํฐ ์ฐจ์ด๋Š” ์—†๋‹ค ๋‚˜๋‚˜์ดํŠธ ๋ฉ”์‹œ๋Š” ๋” ๋งŽ์€ ์ˆ˜์˜ ํŠธ๋ผ์ด์•ต๊ธ€๊ณผ ์ธ์Šคํ„ด์Šค๋ฅผ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ๋‹ค ๋‚˜๋‚˜์ดํŠธ๋Š” ๋จธํ‹ฐ๋ฆฌ์–ผ์„ ๊ตฝ์ง€ ์•Š์•„๋„ ๋œ๋‹ค ๋” ์ ์€ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ์‚ฌ์šฉํ•˜๋ฉฐ, ๋” ๋น ๋ฅด๊ฒŒ ๋ Œ๋”๋ง๋œ๋‹ค ์ตœ์ ํ™”๋˜์ง€ ์•Š์€ ๋‚˜๋‚˜์ดํŠธ ๋ฉ”์‹œ์™€ ์Šคํƒœํ‹ฑ ๋ฉ”์‹œ๋ฅผ ๋น„๊ตํ•  ๋•Œ ๋””์Šคํฌ๋ฅผ ์ฐจ์ง€ํ•˜๋Š” ์šฉ๋Ÿ‰์€ ๋น„์Šทํ•˜๋‚˜, ...

[Unreal] FORCEINLINE

July 26 2025

FORCEINLINE๊ณผ inline ์ผ๋ฐ˜์ ์ธ inline ํ‚ค์›Œ๋“œ๋ฅผ ์‚ฌ์šฉํ–ˆ์„ ๋•Œ, ์ปดํŒŒ์ผ๋Ÿฌ๋Š” ํ•ด๋‹น ๊ตฌ๋ฌธ์„ inlineํ™” ํ• ์ง€ ์—ฌ๋ถ€๋ฅผ ์Šค์Šค๋กœ ๊ฒฐ์ •ํ•œ๋‹ค ํ•˜์ง€๋งŒ __forceline ํ‚ค์›Œ๋“œ๋Š” ์ปดํŒŒ์ผ๋Ÿฌ์˜ ํŒ๋‹จ์—ฌ๋ถ€์™€ ๋ฌด๊ด€ํ•˜๊ฒŒ ๋ฌด์กฐ๊ฑด inlineํ™” ํ•˜๋„๋ก ๊ฐ•์ œํ•œ๋‹ค __forceinline์€ VS ์ปดํŒŒ์ผ๋Ÿฌ์—์„œ ์ œ๊ณตํ•˜๋Š” non-standa...

[Unreal] BlueprintPure์™€ const

July 26 2025

BlueprintPure ํ•จ์ˆ˜๋ฅผ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ์— ๋…ธ์ถœ์‹œํ‚ฌ ๋•Œ, ์ด ํ•จ์ˆ˜๊ฐ€ OwnerObject์— ์•„๋ฌด ์˜ํ–ฅ์„ ์ฃผ์ง€ ์•Š๋Š” ๊ฒƒ์„ ๋ณด์žฅํ•˜๋Š” ํ‚ค์›Œ๋“œ Gettor์˜ ์„ฑ๊ฒฉ์„ ๊ฐ€์ง„๋‹ค