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Root Motion

January 21 2023

๋ฃจํŠธ ๋ชจ์…˜ ์‚ฌ์šฉ ์—ฌ๋ถ€์— ๋”ฐ๋ฅธ ์ฐจ์ด

Unreal Perception 1

January 21 2023

Parts of the AI Perception System Unreal์€ AI Perception System์„ ํ†ตํ•ด Actor๊ฐ€ ๋ฌด์—‡์„ ๊ฐ์ง€ํ•˜๋Š”์ง€, World์˜ ์–ด๋–ค ๋ถ€๋ถ„์„ ๊ฐ์ง€ํ•  ์ˆ˜ ์žˆ๋Š”์ง€๋ฅผ ์ œ์–ดํ•˜๊ฒŒ ํ•ด์ค€๋‹ค. ์ˆ˜์ง‘ํ•œ ์ •๋ณด๋Š” Event-driven system์ด ์ฒ˜๋ฆฌํ•˜๋ฉด์„œ ๊ฐ„๋‹จํ•ด์ง€๋ฉฐ ๊ฐ€๋ฒผ์šด ๋น„์šฉ๋งŒ์„ ์†Œ๋ชจํ•œ๋‹ค. ๊ฒฐ๊ณผ์ ์œผ๋กœ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์•ˆ์—์„œ ์ „๋ฒ”์œ„์— ...

Unreal Navigation Theory

January 21 2023

Navigation with AI ๊ธธ์ฐพ๊ธฐ๋ฅผ ํ†ตํ•ด ์ฃผ๋ณ€ ํ™˜๊ฒฝ์„ ํ—ค์ณ๋‚˜๊ฐ€๋Š” ๊ฑด AI์˜ ๊ธฐ๋ณธ์ด์ง€๋งŒ ๋‹จ์ˆœํžˆ A ์ง€์ ์—์„œ B ์ง€์ ์œผ๋กœ ์ด๋™ํ•˜๋Š” ๊ฒƒ์€ ๋งˆ๋ƒฅ ์‰ฌ์šด ์ผ์€ ์•„๋‹ˆ๋‹ค. ๊ธธ์ฐพ๊ธฐ๋Š” ๊ฒฝ๋กœ ํƒ์ƒ‰๊ณผ ์žฅ์• ๋ฌผ ํšŒํ”ผ๋กœ 2 ๋‹จ๊ณ„๋กœ ๋‚˜๋ˆŒ ์ˆ˜ ์žˆ๋‹ค. ์—ฌ๊ธฐ์„œ ์žฅ์• ๋ฌผ์ด๋ž€ ๊ณ ์ •๋œ ์ƒํƒœ์˜ ๋ฌผ์ฒด๋กœ ์ •์˜ํ•œ๋‹ค. ์ด๋Ÿฐ ์žฅ์• ๋ฌผ์„ ํšŒํ”ผํ•˜๊ธฐ ์œ„ํ•ด Navigation Mesh๊ฐ€ ํ•„์š”ํ•˜๋‹ค.

Unreal Behavior Tree 1

January 21 2023

Blackboard / Behaviour Tree / AI Controller / Pawn ์˜ ๊ด€๊ณ„

Unreal ์ฃผ์š” Type

January 08 2023

UCLASS์™€ USTRUCT์˜ ์ฐจ์ด? ๊ฐ ๋งคํฌ๋กœ๋Š” Reflection ์‹œ์Šคํ…œ์— ํด๋ž˜์Šค์™€ ๊ตฌ์กฐ์ฒด๋ฅผ ๋“ฑ๋กํ•˜๋Š” ๋ฐ ์‚ฌ์šฉํ•œ๋‹ค Unreal Editor๊ฐ€ ์‚ฌ์šฉ์ž ์ •์˜์˜ ํด๋ž˜์Šค ๋˜๋Š” ๊ตฌ์กฐ์ฒด๋ฅผ ์ธ์‹ํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ๋ฒ•์ด๋‹ค ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ ์‹œ์Šคํ…œ์— ํฌํ•จ์‹œ์ผœ Garbage Collectionํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค UHT(Unreal ...

UObject

January 03 2023

UObject UObject๋Š” Unreal Engine์—์„œ ๊ฐ€์žฅ ๊ธฐ๋ณธ์ด ๋˜๋Š” ๊ฐ์ฒด๋‹ค UCLASS ๋งคํฌ๋กœ ์„ ์–ธ์œผ๋กœ UObject๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ์‹œ์Šคํ…œ์ด ์ด๋ฅผ ์ธ์‹ํ•œ๋‹ค Reflection System์„ ํ†ตํ•ด Garbage Collection์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๋“ฑ์˜ ์—ญํ• 

๋žŒ๋‹ค ํ•จ์ˆ˜

January 02 2023

๋žŒ๋‹ค ํ•จ์ˆ˜ lambda ์ด๋ฆ„ ์—†๋Š”(์ต๋ช…์˜) ํ•จ์ˆ˜ ๊ฐ์ฒด

์• ๋‹ˆ๋ฉ”์ด์…˜์— ๋Œ€ํ•œ ๊ฐ„๋‹จํ•œ ์šฉ์–ด ์ •๋ฆฌ

September 04 2022

IK์™€ FK FK Rig Forward Knematics Parent๊ฐ€ ์›€์ง์ด๋ฉด Child๋„ ์ข…์†๋˜์–ด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ž‘๋™ ํŒ”๊ฟˆ์ง€๋ฅผ ์œ„์•„๋ž˜๋กœ ํ”๋“ค๋ฉด ์†, ์†๊ฐ€๋ฝ๋„ ๋”ฐ๋ผ ์›€์ง์ด๋Š” ์›๋ฆฌ