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[Unreal] Class Default Object (CDO)

September 04 2022

Class Default Object (CDO) ์–ธ๋ฆฌ์–ผ ์˜ค๋ธŒ์ ํŠธ์˜ ๊ธฐ๋ณธ ์„ธํŒ… ์ƒํƒœ๋ฅผ ์ง€์ • ๊ธฐ๋ณธ ํƒฌํ”Œ๋ฆฟ ์˜ค๋ธŒ์ ํŠธ Master copy UClass, ๋ฆฌํ”Œ๋ ‰์…˜ ์‹œ์Šคํ…œ์—์„œ ์ž‘๋™ํ•˜๊ธฐ ์œ„ํ•ด ๊ณ ์•ˆ๋œ ํด๋ž˜์Šค์—์„œ ์ด ์ •๋ณด๋ฅผ ํฌํ•จํ•œ๋‹ค C++ ์–ธ์–ด ์ฐจ์›์—์„œ ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ๋ฆฌํ”Œ๋ ‰์…˜ ๊ธฐ๋Šฅ์„ ์œ„ ๋ฐฉ๋ฒ•์„...

[Unreal] Actor Lifecyle

September 04 2022

๊ธฐ๋ณธ์ ์ธ Actor์˜ ๋ผ์ดํ”„ ์‚ฌ์ดํด

[Project] Project AA

August 29 2022

์›น์†Œ์„ค IP๋ฅผ ์ฐจ์šฉํ•œ ๋ฐฑ๋ทฐ 3D ์•ก์…˜ ๊ฒŒ์ž„ ํ”„๋กœ์ ํŠธ

[C++] memcpy์™€ memmove

August 07 2022

memcpy destination ์ฃผ์†Œ๊ฐ’, source ์ฃผ์†Œ๊ฐ’, source์˜ ๊ธธ์ด๋ฅผ ์ธ์ž๋กœ ๋ฐ›๋Š” ํ•จ์ˆ˜ sdource์˜ ๊ฐ’์„ destination์œผ๋กœ ๋ณต์‚ฌ

[Misc] CI/CD

July 20 2022

CI/CD ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜ ๊ฐœ๋ฐœ ๋‹จ๊ณ„๋ฅผ ์ž๋™ํ™”ํ•˜์—ฌ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ๋ณด๋‹ค ์งง์€ ์ฃผ๊ธฐ๋กœ ๊ณ ๊ฐ์—๊ฒŒ ์ œ๊ณตํ•˜๋Š” ๋ฐฉ๋ฒ• ์ง€์†์  ํ†ตํ•ฉ, ์ง€์†์  ๋ฐฐํฌ, ์ง€์†์  ์„œ๋น„์Šค ์ œ๊ณต ์ด๋Ÿฌํ•œ ํ”„๋กœ์„ธ์Šค๋ฅผ CI/CD ํŒŒ์ดํ”„๋ผ์ธ์ด๋ผ ํ•˜๋ฉฐ, ์• ์ž์ผ ๋ฐฉ์‹์˜ ํ˜‘๋ ฅ์„ ํ†ตํ•ด ์‹คํ–‰

[Unity] Burst

July 10 2022

๊ฐœ์š” LLVM์„ ์‚ฌ์šฉํ•˜์—ฌ IL์„ ๊ณ ๋„๋กœ ์ตœ์ ํ™”๋œ ๋„ค์ดํ‹ฐ๋ธŒ ์ฝ”๋“œ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ์ปดํŒŒ์ผ๋Ÿฌ

[C#] Garbage Collector

July 10 2022

GC ๊ธฐ๋ณธ์‚ฌํ•ญ CLR์—์„œ ์ž๋™ ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ ์—ญํ• ์„ ํ•˜๊ธฐ ์œ„ํ•ด GC๋ฅผ ๋‘”๋‹ค ์‚ฌ์šฉ์ž๋Š” ๋ฉ”๋ชจ๋ฆฌ ํ•ด์ œ ๋“ฑ ๊ด€๋ฆฌ ์ž‘์—…์„ ์œ„ํ•œ ์ฝ”๋“œ๋ฅผ ์ž‘์„ฑํ•˜์ง€ ์•Š์•„๋„ ๋œ๋‹ค ๋ฉ”๋ชจ๋ฆฌ ๋ˆ„์ˆ˜ ๋ฐ ๋ฉ”๋ชจ๋ฆฌ ๋ฐ˜ํ™˜, ํ•ด์ œ๋œ ๋ฉ”๋ชจ๋ฆฌ์— ์ ‘๊ทผ ๋“ฑ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐ GC์— ์˜ํ•ด ํšจ์œจ์ ์œผ๋กœ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ํ• ๋‹น

[C#] Type

July 03 2022

Value Type ๊ฐ’์ด ๋ฐ”๋กœ ํ• ๋‹น๋˜๋Š” ํƒ€์ž… ์ง์ ‘ ๊ฐ’์„ ๊ฐ€์ง€๊ณ  ์žˆ๋‹ค int, float, char ๋“ฑ์ด ์ด์— ํ•ด๋‹นํ•œ๋‹ค System.ValueType์œผ๋กœ๋ถ€ํ„ฐ ์ƒ์†