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[Unity] SpriteRenderer vs. UI Image

June 22 2022

SpriteRenderer ์–ด๋–ค hierarchy์—๋„ ๋ฐฐ์น˜ํ•  ์ˆ˜ ์žˆ๋‹ค Transform์œผ๋กœ ์กฐ์ •ํ•œ๋‹ค transparent geometry queue๋ฅผ ํ†ตํ•ด์„œ render๋œ๋‹ค default material์„ ์‚ฌ์šฉํ•˜๋Š” ๊ฒฝ์šฐ ์ž๋™์œผ๋กœ ์ตœ์  ๋ฉ”์‰ฌ๋ฅผ ์ƒ์„ฑํ•œ๋‹ค draw call์„ ์ค„์ด๊ธฐ ์œ„ํ•ด sprite at...

[C#] Value Type์— ๋Œ€ํ•ด

June 22 2022

Value type์ด๋ฉด ๋ชจ๋‘ stack์— ์ €์žฅ๋œ๋‹ค? Value type์€ stack์— ์ €์žฅ๋  ์ˆ˜ ์žˆ๋‹ค ํ•ญ์ƒ stack์— ์ €์žฅ๋˜๋Š” ๊ฒƒ์€ ์•„๋‹ˆ๋‹ค ํ”„๋กœ๊ทธ๋ž˜๋จธ๋Š” ํŠน์ • ๊ฐ์ฒด์— ๋Œ€ํ•ด stack์— ์ €์žฅ๋˜๋Š”์ง€ heap์— ์ €์žฅ๋˜๋Š”์ง€๋ฅผ ์•Œ์•„์•ผํ•  ํ•„์š”๊ฐ€ ์žˆ์—ˆ๋‹ค ์‚ฌ์šฉ์ž์—๊ฒŒ ๋…ธ์ถœ๋˜์ง€ ์•Š์€ ์ƒํƒœ๋กœ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ๊ด€๋ฆฌํ•˜๋Š”...

[C#] Struct์™€ Class

June 14 2022

Struct ๊ฐ’ ํƒ€์ž… allocation ๋ฐ deallocation ์‹œ ์ฐธ์กฐ ํƒ€์ž…๋ณด๋‹ค ์†Œ์š”๊ฐ€ ์ ๋‹ค stack์— ์ €์žฅ nested struct ๊ตฌ์กฐ์ธ ๊ฒฝ์šฐ inline member๋“ค์€ private by default

[3D Graphcis] Framebuffers

May 22 2022

๋ฒ„ํผ๋ž€? Buffer ๋ฐ์ดํ„ฐ๋ฅผ ํ•œ ๊ณณ์—์„œ ๋‹ค๋ฅธ ๊ณณ์œผ๋กœ ์ „์†กํ•˜๋Š” ๋™์•ˆ ์ผ์‹œ์ ์œผ๋กœ ๊ทธ ๋ฐ์ดํ„ฐ๋ฅผ ๋ณด๊ด€ํ•˜๋Š” ๋ฉ”๋ชจ๋ฆฌ ์˜์—ญ

[C#] Array

May 14 2022

Difference between Array, ArrayList, List Array

[C++] Initialization in Constructor

May 11 2022

Initialization ์–ด๋–ค ๊ฐ์ฒด๋“  ๊ฐ์ฒด์˜ ๋ฐ์ดํ„ฐ ๋ฉค๋ฒ„๋Š” ์ƒ์„ฑ์ž์˜ ๋ณธ๋ฌธ์ด ์‹คํ–‰๋˜๊ธฐ ์ „ ์ดˆ๊ธฐํ™”๋˜์–ด์•ผ ํ•œ๋‹ค