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[Unreal] FString, FText, FName

July 15 2025

FName ํ…์ŠคํŠธ์— ๋Œ€์†Œ๋ฌธ์ž ๊ตฌ๋ถ„์„ ํ•˜์ง€ ์•Š๋Š”๋‹ค

[Unreal] Reflection

July 14 2025

Reflection ํ”„๋กœ๊ทธ๋žจ์ด ๋Ÿฐํƒ€์ž„, ๊ทธ๋Ÿฌ๋‹ˆ๊นŒ ์‹คํ–‰์ค‘์— ์ž๊ธฐ ์ž์‹ ์˜ ๊ตฌ์กฐ๋ฅผ ๊ฒ€์‚ฌํ•˜๊ณ  ์กฐ์ž‘ํ•  ์ˆ˜ ์žˆ๋Š” ๋Šฅ๋ ฅ ์ผ๋ฐ˜์ ์ธ C++์—์„œ๋Š” ์ปดํŒŒ์ผ ์‹œ์ ์— ๋ชจ๋“  ์ •๋ณด๊ฐ€ ๊ฒฐ์ •๋˜๊ณ , ์ปดํŒŒ์ผ๋œ ์ƒํƒœ์˜ C++ ์–ธ์–ด๋Š” CPU๋กœ ์ „๋‹ฌ๋œ๋‹ค ์–ด๋–ค class A๊ฐ€ ์–ด๋–ค ๋ฉค๋ฒ„ ๋ณ€์ˆ˜ ํ˜น์€ ํ•จ์ˆ˜๋ฅผ ๊ฐ€์ง€๊ณ  ์žˆ๋Š”์ง€ ์•Œ ์ˆ˜ ์—†๋‹ค ๋ฆฌํ”Œ๋ž™์…˜์ด ์ง€์›๋˜๋Š” ์–ธ...

[Misc] ์ง๋ ฌํ™” Serialization

November 17 2024

๋ฐ์ดํ„ฐ ์ง๋ ฌํ™”๋ž€ ์ง๋ ฌํ™”์˜ ๊ฐœ๋…์„ ๊ฒ€์ƒ‰ํ•ด๋ณด๋ฉด ๋ณดํ†ต์€ ๋ฉ”๋ชจ๋ฆฌ๋ฅผ ๋””์Šคํฌ์— ์ €์žฅํ•˜๊ฑฐ๋‚˜ ๋„คํŠธ์›Œํฌ ํ†ต์‹ ์— ์‚ฌ์šฉํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ์‹์œผ๋กœ ๋ณ€ํ™˜ํ•˜๋Š” ๊ฒƒ์ด๋ผ๊ณ  ์„œ์ˆ ํ•œ๋‹ค ๋‚˜์—๊ฒŒ๋Š” ์„ ๋œป ์™€๋‹ฟ์ง€ ์•Š๋Š” ์„ค๋ช…์ด๋‹ค

[Unreal] Root Motion

January 21 2023

๋ฃจํŠธ ๋ชจ์…˜ ์‚ฌ์šฉ ์—ฌ๋ถ€์— ๋”ฐ๋ฅธ ์ฐจ์ด

[Unreal] Perception

January 21 2023

Parts of the AI Perception System Unreal์€ AI Perception System์„ ํ†ตํ•ด Actor๊ฐ€ ๋ฌด์—‡์„ ๊ฐ์ง€ํ•˜๋Š”์ง€, World์˜ ์–ด๋–ค ๋ถ€๋ถ„์„ ๊ฐ์ง€ํ•  ์ˆ˜ ์žˆ๋Š”์ง€๋ฅผ ์ œ์–ดํ•˜๊ฒŒ ํ•ด์ค€๋‹ค. ์ˆ˜์ง‘ํ•œ ์ •๋ณด๋Š” Event-driven system์ด ์ฒ˜๋ฆฌํ•˜๋ฉด์„œ ๊ฐ„๋‹จํ•ด์ง€๋ฉฐ ๊ฐ€๋ฒผ์šด ๋น„์šฉ๋งŒ์„ ์†Œ๋ชจํ•œ๋‹ค. ๊ฒฐ๊ณผ์ ์œผ๋กœ ๋ธ”๋ฃจํ”„๋ฆฐํŠธ ์•ˆ์—์„œ ์ „๋ฒ”์œ„์— ...

[Unreal] Navigation Theory

January 21 2023

Navigation with AI ๊ธธ์ฐพ๊ธฐ๋ฅผ ํ†ตํ•ด ์ฃผ๋ณ€ ํ™˜๊ฒฝ์„ ํ—ค์ณ๋‚˜๊ฐ€๋Š” ๊ฑด AI์˜ ๊ธฐ๋ณธ์ด์ง€๋งŒ ๋‹จ์ˆœํžˆ A ์ง€์ ์—์„œ B ์ง€์ ์œผ๋กœ ์ด๋™ํ•˜๋Š” ๊ฒƒ์€ ๋งˆ๋ƒฅ ์‰ฌ์šด ์ผ์€ ์•„๋‹ˆ๋‹ค. ๊ธธ์ฐพ๊ธฐ๋Š” ๊ฒฝ๋กœ ํƒ์ƒ‰๊ณผ ์žฅ์• ๋ฌผ ํšŒํ”ผ๋กœ 2 ๋‹จ๊ณ„๋กœ ๋‚˜๋ˆŒ ์ˆ˜ ์žˆ๋‹ค. ์—ฌ๊ธฐ์„œ ์žฅ์• ๋ฌผ์ด๋ž€ ๊ณ ์ •๋œ ์ƒํƒœ์˜ ๋ฌผ์ฒด๋กœ ์ •์˜ํ•œ๋‹ค. ์ด๋Ÿฐ ์žฅ์• ๋ฌผ์„ ํšŒํ”ผํ•˜๊ธฐ ์œ„ํ•ด Navigation Mesh๊ฐ€ ํ•„์š”ํ•˜๋‹ค.

[Unreal] Behavior Tree

January 21 2023

Blackboard / Behaviour Tree / AI Controller / Pawn ์˜ ๊ด€๊ณ„