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[Unreal] ์ฃผ์š” Type

January 08 2023

UCLASS์™€ USTRUCT์˜ ์ฐจ์ด? ๊ฐ ๋งคํฌ๋กœ๋Š” Reflection ์‹œ์Šคํ…œ์— ํด๋ž˜์Šค์™€ ๊ตฌ์กฐ์ฒด๋ฅผ ๋“ฑ๋กํ•˜๋Š” ๋ฐ ์‚ฌ์šฉํ•œ๋‹ค Unreal Editor๊ฐ€ ์‚ฌ์šฉ์ž ์ •์˜์˜ ํด๋ž˜์Šค ๋˜๋Š” ๊ตฌ์กฐ์ฒด๋ฅผ ์ธ์‹ํ•˜๊ธฐ ์œ„ํ•œ ๋ฐฉ๋ฒ•์ด๋‹ค ๋ฉ”๋ชจ๋ฆฌ ๊ด€๋ฆฌ ์‹œ์Šคํ…œ์— ํฌํ•จ์‹œ์ผœ Garbage Collectionํ•  ์ˆ˜ ์žˆ๋„๋ก ํ•œ๋‹ค UHT(Unreal ...

[Unreal] UObject

January 03 2023

UObject UObject๋Š” Unreal Engine์—์„œ ๊ฐ€์žฅ ๊ธฐ๋ณธ์ด ๋˜๋Š” ๊ฐ์ฒด๋‹ค UCLASS ๋งคํฌ๋กœ ์„ ์–ธ์œผ๋กœ UObject๋ฅผ ๊ด€๋ฆฌํ•˜๋Š” ์‹œ์Šคํ…œ์ด ์ด๋ฅผ ์ธ์‹ํ•œ๋‹ค Reflection System์„ ํ†ตํ•ด Garbage Collection์„ ์ˆ˜ํ–‰ํ•˜๋Š” ๋“ฑ์˜ ์—ญํ•  ๋ชจ๋“  ์–ธ๋ฆฌ์–ผ ์˜ค๋ธŒ์ ํŠธ๋Š” ์‹คํ–‰ ์ดˆ๊ธฐ์˜ ๋Ÿฐํƒ€์ž„ ๊ณผ์ •์—์„œ...

[Unreal] Node Memory

October 10 2022

BT๋ฅผ ์‚ฌ์šฉํ•˜๋Š” ์ธ์Šคํ„ด์Šค์˜ ๋ฐ์ดํ„ฐ ์บ์‹ฑ AI ์บ๋ฆญํ„ฐ๋“ค์ด BT๋ฅผ ์‚ฌ์šฉํ•˜๋ฉด์„œ, ์ธ์Šคํ„ด์Šค ๋ณ„๋กœ ๊ฐ€์ ธ์•ผ ํ•  ๋ฐ์ดํ„ฐ๊ฐ€ ์žˆ๋‹ค Target๊ณผ์˜ ๊ฑฐ๋ฆฌ๋ฅผ ๊ธฐ๋กํ•ด๋‘์–ด์•ผ ํ•œ๋‹ค๋“ ๊ฐ€.. Timer๋ฅผ ์žฌ๊ธฐ ์œ„ํ•ด ์ฒดํฌํ•˜๋Š” ํ˜„์žฌ ๋‚จ์€ ์‹œ๊ฐ„์ด๋ผ๋“ ๊ฐ€.. ์ฆ‰, ์บ์‹ฑ(Cache)์„ ํ•ด์•ผ ํ•˜๋Š” ๋ฐ์ดํ„ฐ๊ฐ€ ์žˆ์„ ๊ฒƒ์ด๋‹ค

[Unreal] ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ฐ„๋‹จํ•œ ์šฉ์–ด ์ •๋ฆฌ

September 04 2022

IK์™€ FK FK Rig Forward Knematics Parent๊ฐ€ ์›€์ง์ด๋ฉด Child๋„ ์ข…์†๋˜์–ด ์• ๋‹ˆ๋ฉ”์ด์…˜์ด ์ž‘๋™ ํŒ”๊ฟˆ์ง€๋ฅผ ์œ„์•„๋ž˜๋กœ ํ”๋“ค๋ฉด ์†, ์†๊ฐ€๋ฝ๋„ ๋”ฐ๋ผ ์›€์ง์ด๋Š” ์›๋ฆฌ

[Unreal] Class Default Object (CDO)

September 04 2022

Class Default Object (CDO) ์–ธ๋ฆฌ์–ผ ์˜ค๋ธŒ์ ํŠธ์˜ ๊ธฐ๋ณธ ์„ธํŒ… ์ƒํƒœ๋ฅผ ์ง€์ • ๊ธฐ๋ณธ ํƒฌํ”Œ๋ฆฟ ์˜ค๋ธŒ์ ํŠธ Master copy UClass, ๋ฆฌํ”Œ๋ ‰์…˜ ์‹œ์Šคํ…œ์—์„œ ์ž‘๋™ํ•˜๊ธฐ ์œ„ํ•ด ๊ณ ์•ˆ๋œ ํด๋ž˜์Šค์—์„œ ์ด ์ •๋ณด๋ฅผ ํฌํ•จํ•œ๋‹ค C++ ์–ธ์–ด ์ฐจ์›์—์„œ ์ œ๊ณตํ•˜์ง€ ์•Š๋Š” ๋ฆฌํ”Œ๋ ‰์…˜ ๊ธฐ๋Šฅ์„ ์œ„ ๋ฐฉ๋ฒ•์„...

[Unreal] Actor Lifecyle

September 04 2022

๊ธฐ๋ณธ์ ์ธ Actor์˜ ๋ผ์ดํ”„ ์‚ฌ์ดํด

[Project] Project AA

August 29 2022

์›น์†Œ์„ค IP๋ฅผ ์ฐจ์šฉํ•œ ๋ฐฑ๋ทฐ 3D ์•ก์…˜ ๊ฒŒ์ž„ ํ”„๋กœ์ ํŠธ